Like: Very infomative and comprehensive tutorial.
Dislike: Super damn long tutorial with lots of clicks on “continue”!
Like: Very nice graphics with every element set to either Ultra, High, Medium or Low. No more scrolling bars with range of values to choose from.
Dislike: Long loading time because the game loads the video and all game data pre-processed. I timed my fastest loading time at 30 seconds under Skirmish settings (no video).
Like: Totally cool engine with RTS view on the furthest zoom (can see the entire sector) and 3rd person on the closest view (can see individual ranks and badges on troop’s shoulder). Ability to rotate camera freely.
Dislike: No point zooming in other than to observe the enemy HQ being blast wide open head on. This is an RTS afterall.
Like: Realistic Line of sight. Terrain plays a role.
Dislike: Tank corpes can create bottlenecks on roads. Fallen lampost’s hinder tank movements, craters hinder troop movements. Both good and bad.
Like: Totally realistic 3d world. Every building can be blast to it’s foundation. Every tree and lamposts can be destroyed either accidentally (bomb blast) or deliberately to create rubble to slow down troops.
Dislike: Tank rams everything through to destination. Even my newly built walls for self defense. Damn blind driver.
Like: First few campaign missions are like mini tutorials. Easy on the beginner.
Dislike: All WW2 games starts off on Omaha beach.
Like: Limited troops and building reduces complexity while maintaining a realistic WW2 army capability.
Dislike: After choosing a branch for special suport deployment (air, armor or troops), player have to stick with it for the entire mission.
Like: Engineers finally got their own guns (flame thrower!) for self defence! Finally!
Dislike: Engineers cannot repair their own shelter (civilian buildings) while they themself are inside it.
Like: Realistic weapons selection. Diverse options available for different troops. Grunts can throw grenades and sachel charges while machine gunners can only select armor piercing rounds.
Like: Grunts can pick up weapons and form a new platoon separate from previous group.
Like: Grunts (airborne) can self reinforce their own platoon back to maximum amount when near an allied building.
Like: Can designate any allied building as front barracks. No more training troops are the other end of the map.
Like: The ability to cut off enemy’s supply and watch then die of starvation. Non connected sectors do not serve ay purpose.
Dislike: The enemy can do the same and cut of my supply line too by grabbing supply areas from my control.
Like: No cheating by enemy. When I take control of all supply sectors on the map, they will not get secret funds to continue building. The base will be totally devoid of all construction! Finally!
Like: Realistic scale. Troops next to tanks looks really darn vulnerable.
Dislike: 100 teams of machine gunners cannot kill off a Panzer tank after 5 minutes unless I equip them with AP rounds.
Like: Tanks no longer have problems killing infantry unlike aka Stupid Starcraft, Red Alert, Tiberian Sun. Instead 1 shot will scatter them all over the map with a crater to show you where they were before. However to balance the game they won’t die instantly but will take them time to come back and re-set up their weapons. Nicely balance factor I would say.
Like: Tanks have vulnerable spots so that flanking them from behind do actually mean they are more easily disposed off.
Dislike: Unpredictable tank damage. Sometimes it’s “engine failure”, sometimes it’s “main gun down”, sometimes it’s “gunner killed”, sometimes goes “out of control” (WTH?!).
Like: All ofensive units and buildings got range of fire. Bunkers need to be placed in the right direction. Machine Gunners need to be deployed facing the right direction too.
Dislike: Enemies coming in from behind will not be attacked unless I redeploy. Both good and bad. Means I can sneak up behind enemy lines.
Like: Like the voice overs with profanities. “Where the fuck are my reinforcements?! I need them right now!” “Shove a grenade down their throats!”
Dislike: Who the hell is Jerry?!
Like: Resources are given to you every second. The more supply sectors you control, the more resources you get.
Like: Fast recharge for special abilities.
Like: Ability to use special bonuses without needing $$. Troops can keep throwing grenades after they recharge. I can call in long range artillery strikes after they recharge.
Like: Awesome artillery effects.
Dislike: Scripted artillery attack on my god damn town center on mission 3 even without any enemy moving away from the point they materialise in from up north. (Thanks to 80 Machine Gunners 35 Anti Tanks’s and 40 Mortar teams surrounding them) ;)
Like: Lots of movies sequences to pull the campaign along.